NEW Banbury Super League
NEW Banbury Super League
NEW Banbury Super League
Quick Links:
- Banbury Super League Format
- Team names
- Team Shirts
- Conditions of Play
- Download Conditions of Play
- Download Team Registration Form
- Frequently Asked Questions
Introduction
Banbury Cross Indoor Bowls Club New Super League (BSL) is a fast, action-packed bowls format made for super fun and super competitive indoor bowls.
This exciting, modernised match format includes colourful outfits, engaging options and tactical decisions to engage the teams and entertain and delight the spectators in a vibrant, fast-paced, loud, and exciting arena that will likely change your perception of the sport.
The Banbury Cross Indoor Bowls Club Super League runs through the indoor season with 2 matches on each match night. Match nights are between 6-9 pm on 11 Wednesday evenings every other week. (The powerful Sapphire Triples League plays on the alternating Wednesdays.) The Banbury Super League culminates in a Finals Night to crown the winners.
The super fun Banbury Cross Indoor Bowls Super League (BSL) season begins this autumn on 23rd October with 12 Super League teams going head-to-head for the honour and prestige of winning the coveted BSL Trophy.
Banbury Super League Format
Each of the BSL teams will play each other twice over the 11 rounds of competition - every other Wednesday - with teams playing 2 matches on each evening session.
Each match played by three named players (including team Captain) comprising two sets of 5 ends, with a one-end "sudden-death" tie-breaker, if required. The game format is three-bowl pairs with three bowls per player per end. For the tie-breaker the format is two-bowl triples with all three team players involved.
Each match takes just over an hour to play with a simple winner resolution either by winning 2 sets or 1 set and the tie-breaker.
No jacks are bowled. For each end the team with the mat sets the front of the mat at one of the three specified mat lengths and indicates to the marker to set the jack on one of the three specified jack lengths. To keep the game moving the speedy play will be monitored by the match marker to keep the game moving.
But there's more! The excitement builds with optional Playing Position Changes, PowerPlays to double the scored shots when nominated, Substitutions at any time, Tactical Time-Outs called, and Nominated Dead Jacks.
And there are other specific requirements too:
- Players of each gender must be included in each team for at least 50% of the matches.
- No one player may deliver more than 3 bowls per end
- All players must play a minimum of 6 bowls per set
At the end of the League (11 Wednesdays and 22 Rounds) the four top teams will battle it out on the super exciting BSL Finals Night in two drawn semi-finals and a final to crown the Winners and Runners-up for the BSL season.
Team Names
Your team and members names will appear below on one of the bright colourful bookmarks of your choice. You can select one of our suggestions, or create your own team name then select your own coulor theam number from below and (you can change the colours) Email Harry with your details, once you have registered your team.
We would encourage you to Register sooner rather than later, as we have had a lot of intrest in this New Super League game. So please do it now, don't wait, we only have twelve team slots available!
Suggested Team Names:
Create Your Own Team Name:
Team Shirts
Each team wiil need to sorse there own set of matching shirts. These can be as bgright and colourful and eye catching, as you want, and could be obtaind online from one of the following: ZapKam desinge your own, Sports Direct, Printervale, Printervale Direct, Temu Direct, Custome Clothing, Aceit UK, Asda Direct . These are just a handfull of good quility online shirt suppliers at resemble prices.
CONDITIONS OF PLAY
Released: July 2024
Controlling Body: Banbury Cross Indoor Bowls CLub
Event: Banbury Cross Indoor Bowls CLub Super League (BSL)
Dates: Oct 2024 – Mar 2025
Venue: Woodgreen Leisure Centre, OX16 Banbury
1.1. Entry conditions
1.1.1. All players must be members of Banbury Cross Indoor Bowls Club
1.1.2. Definitions used in this policy not otherwise defined have the same meaning
as given in the World Bowls Laws of the Sport of Bowls ("Laws").
1.2. Team structure
1.2.1. Each team shall comprise a squad of up to 5 named players with at least
one player of each gender.
1.2.2. Three named players from the registered squad must be named for each
match including the Team Captain and players of each gender must play at
least 50% of the scheduled league matches.
1.2.3. Playing positions between the three (3) players may be altered at any time
in accordance with section 3.6. of these conditions of play. The Team
Captain will remain fixed throughout each game.
1.2.4. Each team will source, supply, and wear for all of their matches, their own
set of matching shirts which should not be white.
2.1. Game format
2.1.1. The game format during set 1 and set 2 shall be three-bowl pairs.
2.1.1.1. There will be three (3) bowls per player for each end unless a player is substituted under section 3.6.
2.1.1.2. No one player can deliver more than 3 bowls in an end.
2.1.1.3. All players must play a minimum of 6 bowls per set (not including the tiebreaker).
2.1.2. Should a match proceed into a tie-breaker (as per section 2.5), the game format will revert to two-bowl triples.
2.1.2.1. There will be two (2) bowls per player for the tie-breaker end.
2.1.2.2. At the beginning of a tie-breaker end, the substitute at the conclusion of the second set will automatically enter the match. A Team Captain may adjust the positions of their team as they wish at the beginning of a tie-breaker end.
2.2. Draw format
The Banbury Cross Indoor Bowls Club Super League (BSL) will be played on 11 Wednesday’s throughout the season (each team will play each other team twice), plus a finals night. The top 4 teams at the end of Round 22 will be drawn to play semi-finals and a final to arrive at the winners
and runners up of the BSL for the season.
2.3. Format of play
The event will be played under sets play format as outlined in Law 56 of the Laws, subject to a number of variations as outlined below.
2.3.1. Each game will be played over two (2) sets, with each set consisting of five (5) ends.
2.3.2. The winner of a set will be the team with the highest number of shots when the fifth end is completed.
2.3.3. If the number of shots is tied after the fifth end of a set, the set will be a draw.
2.4. Situations where sets cannot be won
2.4.1. In situations where a team is unable to mathematically tie or win a set or specifically win the second set if it has lost the first set (taking into account remaining PowerPlay allocations), the following arrangements will apply:
2.4.1.1. All five ends of each set will be completed due to the impact of each shot on the league position;
2.5. Tie-breaker
2.5.1. If a game is tied after the two sets have been completed (each team having won one set or both sets having been drawn), a one end tie-breaker should be played to decide the winner. The tie-breaker will be played as per the format noted in section 2.1.2.
2.5.2. The winner of the tie-breaker will be awarded the game.
2.5.3. If the one end tie breaker is a tied end, the teams will play further tie-breaker ends until a winner is found.
2.6. First to play (Law 56.4)
2.6.1. First set: the opposing Team Captains shall toss a coin and the winner of the toss can choose whether their team places the mat, nominates the length of jack, and then delivers the first bowl or tells the opposing team to do the same. The opposing player cannot refuse.
2.6.2. Second set: the winner of the first set shall place the mat and advise the marker the length of jack and then deliver the first bowl. If the first set is a draw, the winner of the last scoring end in that set shall place the mat, advise the marker the length of jack and then deliver the first bowl.
2.6.3. The first and any further ends of a tie-breaker: the opposing Team Captains should toss a coin and the winner of the toss has the options as described in 2.6.1 above.
2.6.4. In all ends after the first end of each set, the winner of the previous scoring end shall place the mat, nominate the length of jack and then deliver the first bowl. If, however, the first end of the first set is a tied end, the first to play in that end shall also play first in the second end of the first set.
2.7. Re-spotting the jack
2.7.1. If a jack in motion passes completely outside the boundaries of the rink of play (left, right or over the face of the bank), comes to rest in any hollow in the face of the bank, or rebounds to a distance of less than 18 metres from the mat line, the end shall be declared dead and the end replayed provided the player has nominated their intention for a dead jack before they deliver their bowl (see 3.5).
2.7.2. If the player does not nominate their intention for a dead jack before they deliver their bowl and the jack finishes in a position described in 2.7.1 above, then the jack should be placed on the closest respot mark to the place where the jack left the rink.
2.7.3. If the spot mentioned in 2.7.2 is partly or completely covered by a bowl, the jack should be placed as close as possible to the covered spot, in line with and between that spot and the corresponding spot at the opposite end of the rink, without touching a bowl.
2.8. Scoring – Sectional play (Law 56.3)
2.8.1. Three (3) game points will be awarded for each game won. No game points are awarded for any game lost.
2.8.2. One (1) set point will be awarded for each set won. A half set point (0.5) will be awarded for each set drawn. No set points are awarded for any set lost (the tie- breaker is not a set).
2.8.3. If a game is forfeited, the non-offending team will be awarded three points for win, two set points and a net total of 2 shots.
2.8.4. League rankings will be determined as follows:
2.8.4.1. Highest number of game points scored.
2.8.4.2. If game points are equal, the team with the highest net total of set points (total set points for – total set points against) shall be ranked higher.
2.8.4.3. If game points and net set points are equal, the team with the highest number of sets won shall be ranked higher.
2.8.4.4. If game points, net set points and sets won are equal, the team with the highest net total shots (total shots for – total shots against) over all games (not including tie-breaker ends) shall be ranked higher.
2.8.4.5. If game points, net set points, sets won and net total shots are equal, then the team who has aggregated the higher number of shots for (not including tie breaks) will be ranked higher.
2.9. Forfeit
If a team is unable to complete any game already commenced during the competition, then their opponents shall win on forfeit. Points shall be awarded to the winning team in accordance with clause 2.8.3.
3.1. Timings
3.1.1. The first match will start at 6.20pm. The second match will start at 7.40pm.
3.1.2. There will not be shot clocks however it is expected that each shot should be played within 30 seconds and that the match will complete within 60 minutes.
3.2. PowerPlay
A PowerPlay enables a team to earn double the shots scored (by that team) in any nominated end. A Power Play can be used in the following circumstances.
3.2.1. Teams will be allowed one Power Play end per set as nominated by the Team Captain.
3.2.2. To nominate that the next end will be a PowerPlay, the Team Captain will hold up their Power Play sign and point it in the direction of the officiating marker. The marker must acknowledge the Team Captain’s intention. A yellow coloured jack will be used in all PowerPlay ends.
3.2.3. Both teams can nominate to use the PowerPlay in the same end of a set.
3.2.4. If a Team does not nominate to use its PowerPlay end in a set, that PowerPlay is lost. PowerPlays may not be carried over into the next set. There are no PowerPlays in a tiebreak
3.2.5. If a team calls a PowerPlay end and the same team nominates to declare the end dead and is successful, the PowerPlay is not carried over to the replayed end. Only the team who calls the PowerPlay where the opposition is successful in declaring the end dead will have their PowerPlay carried over to the replayed end.
3.3. Placing the mat and jack
3.3.1. The centre line of the rink will be marked by 3 fixed nominated lengths at each end of the green by different coloured markings. (Yellow, Blue & Red) The mat and jack will be placed separately at two of these points to define the length of end to be played.
3.3.2. The lead to play first in the end will place the front of the mat at one of the nominated lengths along the centre line at their end. The skip from that team should then communicate verbally to the marker the nominated length to place the jack at the opposite end. The jack will not be delivered in any end.
3.3.3. All fixed nominated lengths are of a legal distance of 23 metres or greater as per the Domestic Regulations of Bowls England.
3.4. Timeout
3.4.1. Each team will be allowed one timeout per set, including tie-breakers.
3.4.1.1. In the second set and tiebreak, timeout allocations for both teams will be reset, and each team will receive one timeout; each team may only use a maximum of one timeout in each set and tiebreak. As an example, if a team has not used a timeout in set 1, they will still only be permitted one timeout in set 2.
3.4.2. This time out will have a 30 second time limit and can only be called when the team is in possession of the rink.
3.4.3. Players or Team Captaines will nominate a timeout on behalf of their team. This will be done by indicating their intention to call a timeout to the marker by holding their hands in a “T” position in the air. The marker will acknowledge the timeout by using the same signal back to the player or
Team Captain.
3.4.4. When a timeout is called, a team will have a total of 60 seconds in which to play their next bowl. The Rink Marker will call the team to play.
3.4.5. The players may involve the Team Captain during the time out. In this instance, the Team Captain may enter the playing area and approach the head at the player’s request.
3.4.6. If a player or Team Captain nominates a time out during the tie break end and the end is nominated to kill and is successful, the team who used their time out does not receive an additional time out during the replayed end.
3.4.7. If a player or Team Captain nominates an additional time out on top of the amount allocated under section 3.4.1, that team’s next bowl will be forfeited. If the team’s next bowl is delivered, the marker should stop the bowl before it reaches the head and remove it from play.
3.5. Nomination of a dead jack
3.5.1. It is permissible for a player to nominate that their intention is to make the jack dead before they deliver their bowl. By nominating and becomingnsuccessful as described above in clause 2.7.1 the end is declared dead and the end is replayed.
3.5.2. If a player does not nominate their intention to make the jack dead before they deliver their bowl and the jack subsequently goes dead, then the jacknmshall be placed on an appropriate spot as described above in clause 2.7.2 and play should continue.
3.5.3. Players will nominate to the marker by holding their hands in a “X“ position in the air (the marker will acknowledge the intent by using the same signal back to the player) when a player wishes to play a shot that may make the jack leave the rink of play and render the end dead. It is the responsibility of the team nominating the dead jack to ensure that there is enough time for the marker to acknowledge the dead jack situation.
3.5.4. Any end declared dead, either by nomination of a dead jack or by other circumstances (displacement laws), the end will be replayed from the end that it was declared dead (i.e. the end will not be replayed in the same direction at the time the end was declared dead – any remaining bowls will be carried to the opposite end).
3.5.5. A “Dead Jack” may only be nominated once per set by each team, and once per team during any “tie break” end.
3.5.6. If a “Dead Jack” is nominated and is successful all bowls played during that end will not count towards a players minimum bowl requirement.
3.6. Substitutions
The third member of the team is the substitute player for the start of the match. However, during the game, a substitute player is any member of the team named for the match who is currently sitting on the sidelines.
3.6.1. A Team Captain can replace a player with a substitute at any time during an end but only immediately preceding the delivery of a bowl by their team player. A Team Captain can substitute a player during the change of ends even if the opposition is bowling first in the end.
3.6.2. During the change of ends, the Team Captain may adjust the positions of all players should they wish.
3.6.3. The Team Captain is the only person who may call for a “substitute” player. The Team Captain shall display the “Substitute” sign, to notify the marker the substitute is being used.
3.7. Replacement player/Substitutions
3.7.1. In the event of extreme circumstances where a player becomes ill or injured during a game the following substitutions or replacements of players from within the named squad will apply.
▪ If no squad player is available then the approval of the League Secretary for the night must be obtained for any other arrangement or the match shall be forfeited.
3.7.2. In the event where a squad player is unable to complete the matches in the season a new player can be nominated to the squad provided that they have not played for any other team in the league and approval is obtained from the Banbury Cross Indoor Bowls Club, Super League Secretary
4.1. During sets 1 and 2
Players will be able to follow their bowls up to the head under the following circumstances:
▪ Lead: after delivery of their third bowl.
▪ Skips will change ends together.
▪ Skip: after delivery of their second bowl.
4.2. During tie-breaker
Prior to the start of the tie-breaker, the lead and second will take their position at the mat end of the green. Players will be able to follow their bowls up to the head under the following circumstances:
▪ Lead: after delivery of their second bowl.
▪ Second: after delivery of their second bowl.
▪ Skips will change ends together.
▪ Skip: after the delivery of both of their bowls.
5.1. Trial ends
There will be no trial ends before the commencement of any game.
5.2. Allocated practice
5.2.1. Practice Day: Teams will be allowed to practice on any rink between 17.45 (if the rinks are available, 18.00 if not) ) and 18.15.
6.1. Marking touchers
Only spray chalk will be used to mark touchers. The officiating marker will mark all touchers.
7.1. Measuring & Scoring
The marker in all games (who will carry spray chalk and a tape) will act as the measurer for deciding the number of shots. A fellow marker will be called by the marker if a different piece of equipment needs to be used or by the player if they think the marker has erred in the measuring process. The marker will also act as the keeper of the scorecard, which must be signed by the
marker and a representative of each team prior to submission as the match record.
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If you have anny quisions or enquirie then please Email the BSL Team at Banbury Cross Indoor Bowls Club or call us on 07477 621 371 and a memember of our team will get back to you.
To Download your copy of the BSL Conditions of Play please click the below:
Downloads
Frequently Asked Questions
Q: When is Banbury Super League played?
A: The League is played on Banbury super League Wednesday evenings from 6-9 pm, with it alternating with Sapphire league every other week.
Q: How many matches are played?
A: Teams will play 2 matches on each of 11 BSL Wednesdays. There are 22 rounds in total in the League, plus a Finals Night when the top 4 teams play drawn semi-finals and the final.
Q: How many teams are involved in BSL?
A: The Banbury Super Leage is made up of 12 teams from around the North Oxfordshire area.
Q: How many players in a team?
A: A team squad comprises 5 named players with at least one of each gender.
Q: +Can anyone join the Banbury Super League?
A: Yes. Named players registered in a BSL team squad must be members of Banbury Cross Indoor Bowls Club to qualify to play.
Q: How many players play in each match?
A: Each match is played by three named players from the registered Team squad, including the Team Captain. The Team Captain is appointed by the squad for each match and will be the person (on or off the rink) to communicate with the Marker during that match.
Players of each gender are required to play at least 50% of the scheduled BSL matches. Remember there are two matches on each Banbury Super League Wednesday! A different team make up may be played for each match.
Q: What’s the BSL match format?
A: Each Banbury Super League match is played over two sets of 5 ends. If the teams each win 1 set, or if the two sets are drawn, then a one end tie-breaker will be played. The sets are played as three-bowl pairs. And the tie breaker is played as two-bowl triples. Players have 30 seconds in which to make their delivery.
Q: Why is the jack not bowled?
A: To speed up play, no jacks are bowled in Banbury Super League. The team with the mat may place the front of the mat at any one of three marked positions at the delivery end and indicate to the Marker to place the jack at any one of the three marked positions at the other end. All mat-jack length combinations will be greater than the legal minimum requirement of 23 metres.
Q: Are there any trial ends?
A: No trial ends will be played.
Q: Am I allowed to practice before a match?
A: Practice is allowed between 5:45 - 6:15 pm on a rink that you are not scheduled to play on that evening, provided the rink is free.
Q: When can we substitute players?
A: Player substitution is possible during an end in progress when it’s your team to deliver a bowl, or at the change of ends, by displaying the “Substitute” sign to notify the Marker.
Q: Can we change our player positions during a match?
A: Yes. Team positions may be adjusted by the Team Captain during the change of ends.
Q: Do we have to play all ends to complete a set?
A: Yes. All five ends of each set must be completed due to the impact of each shot on the League position.
Q:What is a PowerPlay?
A: One PowerPlay end per set may be nominated by the Team Captain. PowerPlays are not applicable in a tie-breaker. Unused PowerPlays cannot be carried over to the second set. During a nominated PowerPlay the team earns double the shots they score on that nominated end.
Q: When should we use our PowerPlay?
A: Use your PowerPlay strategically to give your team a better chance of winning the set. The Team Captain nominates a PowerPlay at the beginning of any end by holding up the “PowerPlay” sign to indicate to the Marker. Both teams can nominate a PowerPlay on the same end. A yellow jack is used when a PowerPlay end is being played.
Q: Are “Dead Ends” replayed?
A: No. Unless a Dead Jack has been nominated, a dead jack will be replaced on the appropriate spot to complete the end.
Q: When can I nominate a Dead Jack?
A: A Dead Jack may be nominated once per set per team, and once per team during a tie-breaker, by making the “X” sign with the arms to indicate it to the Marker. If successful, the end will be replayed but in the opposite direction.
Q: What is a Time Out?
A: A Time Out is a 30 second time allowance that may be used once per team per set, and once during a tie-breaker end. When a time Out is called (indicated by holding your hands in the “T” position to inform the Marker) the player will have 60 seconds to deliver the next bowl – the Marker will call the team to play. Be aware: taking an illegal Time Out will result in forfeiture of the next bowl!
Q: Can I visit the head?
A: There are restrictions to visiting the head due to time constraints for the next delivery. During the sets play, a skip may visit the head after playing his second bowl. During the tie-breaker visiting the head is not permitted. More details about following your wood are given in the Conditions of Play.
Q: Who will be the Markers?
A: Officiating rink Markers will be appointed for each match.
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